Getting Over It: The Game That Will Make You Feel New Types of Frustration - Download Here
Download of Getting Over It: How to Play the Most Frustrating Game Ever
If you are looking for a game that will challenge your patience, skill, and sanity, look no further than Getting Over It with Bennett Foddy. This game is a punishing climbing game, a homage to Jazzuo's 2002 B-Game classic 'Sexy Hiking'. You move the hammer with the mouse, and that's all there is. With practice, you'll be able to jump, swing, climb and fly. Great mysteries and a wonderful reward await the master hikers who reach the top of the mountain.
But be warned: this game is not for the faint of heart. It is one of the most frustrating games ever made, and it will make you rage like never before. In this article, we will tell you everything you need to know about Getting Over It, including what it is, why it is so hard, how to download it, and how to get better at it.
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What is Getting Over It?
Getting Over It with Bennett Foddy is a game created by Bennett Foddy, an Australian game developer and professor at New York University. He is known for making games that explore the limits of frustration and difficulty, such as QWOP, GIRP, and CLOP. He released Getting Over It in December 2017 as part of the Humble Monthly Bundle, and later on Steam and other platforms.
The game is inspired by Sexy Hiking, a 2002 freeware game by Jazzuo, where the player controls a man with a hammer who has to climb over various obstacles. Foddy wanted to create a modern version of Sexy Hiking that would appeal to a wider audience and also pay tribute to the B-Game genre, which he defines as "games made quickly for fun rather than for profit".
Getting Over It has three main elements: the gameplay, the graphics, and the narration.
The gameplay of Getting Over It is simple but challenging. You play as a man named Diogenes who is stuck in a metal pot and has to climb up a huge mountain using only a hammer. You can move the hammer by moving your mouse or trackpad, and use it to grab onto objects and pull yourself up. You can also swing the hammer to launch yourself into the air or propel yourself forward.
The game has no levels, no checkpoints, no score, no timer, no tutorial, no map, no hints, no save system, and no end. The only goal is to reach the top of the mountain, where a surprise awaits you. However, reaching the top is not easy. The mountain is full of obstacles that can make you fall down or even send you back to the beginning. Some of these obstacles include rocks, trees, furniture, pipes, barrels, buckets, anvils, slides, swings, snakes, snowmen, satellites, and even an orange.
The game is designed to test your skill, patience, perseverance, and frustration tolerance. You will fail many times before you succeed. You will lose all your progress over and over again. You will feel new types of frustration you didn't know you were capable of. But if you keep trying and don't give up, you might eventually get over it.
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The graphics of Getting Over It are deliberately minimalistic and hand-drawn. The game has a sketch-like quality that gives it a unique charm and style. The character of Diogenes is represented as a bald man with a beard who wears nothing but a pot. The mountain he is climbing is depicted as a mishmash of junk and debris that have no logical connection or coherence.
The game's The game's graphics are intentionally low-fi and crude, to contrast with the high-fidelity and realistic graphics of most modern games. Foddy wanted to create a game that looked like it was made by an amateur, but with a lot of care and attention to detail. He also wanted to evoke a sense of nostalgia and nostalgia for the old-school games that he grew up with. The narration
The narration of Getting Over It is one of the most distinctive and memorable features of the game. The game is narrated by Bennett Foddy himself, who provides commentary, advice, encouragement, criticism, philosophy, history, humor, and sarcasm throughout the game. He also reacts to the player's actions, such as falling down, making progress, or reaching new heights.
The narration is meant to add another layer of challenge and frustration to the game, as well as to provide some insight and context to the game's design and inspiration. Foddy wanted to create a dialogue between him and the player, and to explore the themes of difficulty, failure, perseverance, and reward in games. He also wanted to share his thoughts on the B-Game genre, the history of climbing games, and the art of game design.
Why is Getting Over It so hard?
Getting Over It is widely considered to be one of the hardest games ever made. Many players have given up on the game after hours of trying, or have broken their keyboards or mice in frustration. Some have even cried or screamed in anger or despair. So what makes Getting Over It so hard?
There are three main factors that contribute to the game's difficulty: the physics, the controls, and the lack of checkpoints.
The physics of Getting Over It are realistic but unforgiving. The game simulates the weight and momentum of the hammer and the pot, as well as the friction and gravity of the objects. This means that every movement has consequences, and every mistake can be costly. The game also has a lot of randomness and unpredictability, as some objects can move or break unexpectedly, or have different properties depending on where you hit them.
The physics of Getting Over It are designed to make the game challenging but fair. Foddy wanted to create a game that required skill and precision, but also allowed for creativity and experimentation. He also wanted to create a game that rewarded mastery and learning, but also punished overconfidence and complacency.
The controls of Getting Over It are simple but hard to master. You only need a mouse or a trackpad to play the game, but you have to use it in a very precise and nuanced way. You have to move your mouse in different directions and speeds to control the angle and force of your hammer. You also have to adjust your mouse sensitivity and acceleration settings to suit your preference and style.
The controls of Getting Over It are designed to make the game accessible but challenging. Foddy wanted to create a game that anyone could play with any device, but also required a lot of practice and patience. He also wanted to create a game that had a steep learning curve but also a high skill ceiling.
The lack of checkpoints
The lack of checkpoints in Getting Over It is perhaps the most frustrating aspect of the game. The game has no save system or progress indicator, so you can't resume your game from where you left off. You also can't skip any part of the game or use any shortcuts or cheats. The only way to beat the game is to climb all the way from the bottom to the top wit